VMS Supplies P20 Spot-On Pigments No.20 Light Fresh Rust (45ml jar)
High contrast fresh rust colour, if basic fresh rust colour seems too dark to you this will do the trick. The brightest of iron oxides, use with caution! Only to be applied by dry-brushing! Excellent for highlighting while making fresh rust effects on new mufflers, tracks, hull, OVM. Applied alone works bast on steel acrylic bases (mufflers) or any hull base coats to imitate rusty dents and scratches in the paint. Can be combined with darker shades for added variation.
Recommended techniques: dusting, capillary action, weathering liquid/paste
Combine with: Alkyd, ENML 2.0 or Acrylic binders
Available volumes: 45 ml jar
Product FAQ
How to produce even coverage effect. (matt finish)
Mix your pigment with either Alkyd or ENML 2.0 binders "Matt FX". Apply resulting weathering liquid with a brush as if painting. Evaporate the solvent using hair drier and that's that! One dry you can also apply raw pigment on top of the layer for lighter shade - use bigger brush and rub the pigments into the layer. You can use hair drier to expedite things.
How to create pigment wash.
Procedure is as for even coverage. Apply a layer of pigment using either Alkyd or ENML 2.0 binders "Matt FX". Use hair dryer. Once a layer is dry use UNIVERSAL weathering carrier to liquefy it again and remove portions of pigment. Remove as much pigment as you need leaving it in places you deem appropriate. Doing it this way, using binders first, introducing carrier (thinner) later ensures your pigment job is permanent, classic washes with just the thinner are not durable.
How to create dry mud accumulation.
Mix your textured pigments with either Alkyd or ENML 2.0 binders "Matt FX". Apply the resulting paste and use hair drier to get rid of the solvent. Dry Alkyd based paste can be manipulated up to 9h before it permanently cures, no extra solvent is needed for manipulation! ENML 2.0 based paste cures quickly and needs solvent (VMS UNIVERSAL weathering carrier or equivalent) to be brought back to life. Introduce carrier to be able to work with a layer. Use hair drier to "freeze" it in place again - it works like real life mud!
How to create wet effects. (with Acrylics: quick way)
Mix your pigments with VMS acrylic binders. Apply the resulting paste (textured pigments) or liquid (zero tex pigments). Once it's dry apply a thin coat of VMS acrylic binders. Acrylics dry quickly and are permanent! If you are using them for the first time please conduct trials on a dummy model first!
How to create wet effects. (with Alkyds: slowly but with more control over the process)
Mix your pigments with VMS Alkyd binders "Wet FX". Apply and model the resulting paste (textured pigments) or liquid (zero tex pigments). Leave to dry for 3h. The pigment job will turn matt as the pigments absorb the binders the first time you mix and apply them. Don't worry about the matt finish it's supposed to work this way. Next step is to apply a thin layer of Alkyd binders "Wet FX" over the pigment job you just created in order to enhance the gloss. You can add an additional layer every 3h until you are happy with the finish - gloss level. You can apply "gloss action" all over or just locally for more variation. You can apply gloss action over pigment jobs made with other variants of alkyds provided they are 24h+ old.
How to create wet effects. (with ENML 2.0: quickly + pigment job is reversible at any time)
Mix your pigments with VMS ENML 2.0 "Wet FX" binders. Apply and model the resulting paste (textured pigments) or liquid (zero tex pigments). Use hair drier to get rid of the solvent. The pigment job will turn matt as the pigments absorb the binders the first time you mix and apply them. Don't worry about the matt finish it's supposed to work this way. Let the pigment job breathe for about 1h for a better sealed and more durable layer. Next step is to apply a thin coat of ENML 2.0 binders "Wet FX" over the pigment job you just created in order to enhance the gloss. You can add multiple layers for a "dripping wet" effect. Use hair drier between the coats for quicker results. You can apply "gloss action" all over or just locally for more variation.
How to create textured partial effect.
Mix textured pigments with Alkyd binders "standard" and create paste. Apply it in the wheels, over the hull, wherever you want it. Apply excessively as you will be removing some of the pigment later. Use hair drier to evaporate the solvent. Don't worry your paste will remain live for 9h. Now use brush and/or a toothpick to remove portions of the paste. When done removing gently brush over an entire pigment job with a bigger soft brush to remove some loose pigment chunks. Leave to cure for 24h.
How to create point wet effects.
For damp point effect with medium gloss (satin finish) please use Alkyd or ENML 2.0 "Wet FX". Simply apply the binders with a precision brush wherever you need them. Apply binders sparingly and apply heat (hair drier) right after application to maintain the contrast and prevent running. For high gloss wet effects please use VMS acrylic resin.
How to create partial wet effect.
Apply your pigments using ENML 2.0 or Alkyd ""Wet FX" types binders. To remove the gloss where needed use Universal weathering carrier, use damp brush to wipe excessive binders, use hair drier to check the result. If still too glossy do some more wiping, you may introduce a bit pigment along with the carrier to reduce gloss better. To create a smooth transition from gloss to matt, allow the carrier to flow freely between the both areas, soak it up with your brush (without wiping) and finally use hair drier to check out the result. You can also introduce a second coat of pure binders over "wet" areas later on for a dripping wet effect.
When to use textured pigments.
Whenever you want to reproduce accumulated earth and mud (paste) or make spatter and splashes with pronounced texture (liquid). This applies for both dry and wet finishes.
When to use a paste when a liquid.
Make pastes if you want to reproduce heavy mud accumulation - microstructures; deposits. Liquids are for thin even layers of pigments, washes and spatter.
How to tell the good stuff from colourful dirt.
It's simple really. Good pigments have the colours up to scale (toned down) and easily cover the surface when applied as weathering liquid (mixed with binders and spread over the model with a brush). Even coverage is the case when grain size is in order, cheap pigments and fillers alike have big grain size which causes all sorts of problems in modelling. Poor adhesion and coverage issues are the main concern. One of my VMS pigments sticks better than the other
Zero texture pigments stick best - have the best adhesion. Textured pigments have lower adhesion as added texturing material has bigger grain size. It is supposed to work this way. Low adhesion is a plus when you are creating thick mud deposits with Alkyd media. The technique requires you to first apply a lot of mud and then remove it for natural appearance. This would be impossible with zero texture pigments as they stick too well and can't be easily manipulated. When working with Alkyd pastes low adhesion is a plus. For techniques involving dusting and making weathering liquids please use zero texture pigments.
I want to make thick deposits of cool looking mud on my tank's wheels and hull but fixing via capillary action doesn't work that well, pigments "melt down" into a pile of goo.
Using capillary action to form microstructures of pigments is tricky as you need to introduce binders with a fine brush very very carefully, if you overdose the binders pigments will clump up and form an ugly soup. :) To remedy this problem VMS created textured pigments that will allow you to create great looking mud deposits with ease. Tex. pigments don't clump so readily and are a very easy to use, we made sure everyone will succeed with them! Overdosing fixative (binders) is not and issue with textured pigments. Try using VMS textured pigment variant even if you are master of capillary action, you will do the weathering much faster and easier and the result will be stunning!
Recommended techniques: dusting, capillary action, weathering liquid/paste
Combine with: Alkyd, ENML 2.0 or Acrylic binders
Available volumes: 45 ml jar
Product FAQ
How to produce even coverage effect. (matt finish)
Mix your pigment with either Alkyd or ENML 2.0 binders "Matt FX". Apply resulting weathering liquid with a brush as if painting. Evaporate the solvent using hair drier and that's that! One dry you can also apply raw pigment on top of the layer for lighter shade - use bigger brush and rub the pigments into the layer. You can use hair drier to expedite things.
How to create pigment wash.
Procedure is as for even coverage. Apply a layer of pigment using either Alkyd or ENML 2.0 binders "Matt FX". Use hair dryer. Once a layer is dry use UNIVERSAL weathering carrier to liquefy it again and remove portions of pigment. Remove as much pigment as you need leaving it in places you deem appropriate. Doing it this way, using binders first, introducing carrier (thinner) later ensures your pigment job is permanent, classic washes with just the thinner are not durable.
How to create dry mud accumulation.
Mix your textured pigments with either Alkyd or ENML 2.0 binders "Matt FX". Apply the resulting paste and use hair drier to get rid of the solvent. Dry Alkyd based paste can be manipulated up to 9h before it permanently cures, no extra solvent is needed for manipulation! ENML 2.0 based paste cures quickly and needs solvent (VMS UNIVERSAL weathering carrier or equivalent) to be brought back to life. Introduce carrier to be able to work with a layer. Use hair drier to "freeze" it in place again - it works like real life mud!
How to create wet effects. (with Acrylics: quick way)
Mix your pigments with VMS acrylic binders. Apply the resulting paste (textured pigments) or liquid (zero tex pigments). Once it's dry apply a thin coat of VMS acrylic binders. Acrylics dry quickly and are permanent! If you are using them for the first time please conduct trials on a dummy model first!
How to create wet effects. (with Alkyds: slowly but with more control over the process)
Mix your pigments with VMS Alkyd binders "Wet FX". Apply and model the resulting paste (textured pigments) or liquid (zero tex pigments). Leave to dry for 3h. The pigment job will turn matt as the pigments absorb the binders the first time you mix and apply them. Don't worry about the matt finish it's supposed to work this way. Next step is to apply a thin layer of Alkyd binders "Wet FX" over the pigment job you just created in order to enhance the gloss. You can add an additional layer every 3h until you are happy with the finish - gloss level. You can apply "gloss action" all over or just locally for more variation. You can apply gloss action over pigment jobs made with other variants of alkyds provided they are 24h+ old.
How to create wet effects. (with ENML 2.0: quickly + pigment job is reversible at any time)
Mix your pigments with VMS ENML 2.0 "Wet FX" binders. Apply and model the resulting paste (textured pigments) or liquid (zero tex pigments). Use hair drier to get rid of the solvent. The pigment job will turn matt as the pigments absorb the binders the first time you mix and apply them. Don't worry about the matt finish it's supposed to work this way. Let the pigment job breathe for about 1h for a better sealed and more durable layer. Next step is to apply a thin coat of ENML 2.0 binders "Wet FX" over the pigment job you just created in order to enhance the gloss. You can add multiple layers for a "dripping wet" effect. Use hair drier between the coats for quicker results. You can apply "gloss action" all over or just locally for more variation.
How to create textured partial effect.
Mix textured pigments with Alkyd binders "standard" and create paste. Apply it in the wheels, over the hull, wherever you want it. Apply excessively as you will be removing some of the pigment later. Use hair drier to evaporate the solvent. Don't worry your paste will remain live for 9h. Now use brush and/or a toothpick to remove portions of the paste. When done removing gently brush over an entire pigment job with a bigger soft brush to remove some loose pigment chunks. Leave to cure for 24h.
How to create point wet effects.
For damp point effect with medium gloss (satin finish) please use Alkyd or ENML 2.0 "Wet FX". Simply apply the binders with a precision brush wherever you need them. Apply binders sparingly and apply heat (hair drier) right after application to maintain the contrast and prevent running. For high gloss wet effects please use VMS acrylic resin.
How to create partial wet effect.
Apply your pigments using ENML 2.0 or Alkyd ""Wet FX" types binders. To remove the gloss where needed use Universal weathering carrier, use damp brush to wipe excessive binders, use hair drier to check the result. If still too glossy do some more wiping, you may introduce a bit pigment along with the carrier to reduce gloss better. To create a smooth transition from gloss to matt, allow the carrier to flow freely between the both areas, soak it up with your brush (without wiping) and finally use hair drier to check out the result. You can also introduce a second coat of pure binders over "wet" areas later on for a dripping wet effect.
When to use textured pigments.
Whenever you want to reproduce accumulated earth and mud (paste) or make spatter and splashes with pronounced texture (liquid). This applies for both dry and wet finishes.
When to use a paste when a liquid.
Make pastes if you want to reproduce heavy mud accumulation - microstructures; deposits. Liquids are for thin even layers of pigments, washes and spatter.
How to tell the good stuff from colourful dirt.
It's simple really. Good pigments have the colours up to scale (toned down) and easily cover the surface when applied as weathering liquid (mixed with binders and spread over the model with a brush). Even coverage is the case when grain size is in order, cheap pigments and fillers alike have big grain size which causes all sorts of problems in modelling. Poor adhesion and coverage issues are the main concern. One of my VMS pigments sticks better than the other
Zero texture pigments stick best - have the best adhesion. Textured pigments have lower adhesion as added texturing material has bigger grain size. It is supposed to work this way. Low adhesion is a plus when you are creating thick mud deposits with Alkyd media. The technique requires you to first apply a lot of mud and then remove it for natural appearance. This would be impossible with zero texture pigments as they stick too well and can't be easily manipulated. When working with Alkyd pastes low adhesion is a plus. For techniques involving dusting and making weathering liquids please use zero texture pigments.
I want to make thick deposits of cool looking mud on my tank's wheels and hull but fixing via capillary action doesn't work that well, pigments "melt down" into a pile of goo.
Using capillary action to form microstructures of pigments is tricky as you need to introduce binders with a fine brush very very carefully, if you overdose the binders pigments will clump up and form an ugly soup. :) To remedy this problem VMS created textured pigments that will allow you to create great looking mud deposits with ease. Tex. pigments don't clump so readily and are a very easy to use, we made sure everyone will succeed with them! Overdosing fixative (binders) is not and issue with textured pigments. Try using VMS textured pigment variant even if you are master of capillary action, you will do the weathering much faster and easier and the result will be stunning!
General Info | |
Scale | Non-Scale |
Type | Weathering / Effects |
Subtype | Pigment |
- Stock: In Stock
- Reward Points: 9
- SKU: VMS-P20
- Over 3pcs in Stock
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